DARK
2Ghostrick Witch
Archetype:
Ghostrick
ATK:
1200
DEF:
200
View:
3501
Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. Once per turn: You can target 1 face-up monster your opponent controls; change it to face-down Defense Position.
Ghostrick Witch — Power Evaluation
Final Score: 47 ± 6 · Confidence: Medium
- Intrinsic: 46.6 · Deck: 46.5 · Meta: provisional
- Primary role: Board breaker
Why it scores here
Ghostrick Witch is a Ghostrick-gated Level 2 body whose two once-per-turn effects only flip opponent monsters to face-down Defense, with no negate, removal, or card advantage, so it scores in the mid-40s. Its value comes from living inside the Ghostrick shell: 77% of its decks are the main Ghostrick archetype and it co-occurs with the core Ghostrick partners in 87-93% of those decks. High ATK and the 1200 body earn no points, and the single recorded combo (power index 49) is too thin to lift combo conversion above the mid-30s.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 45 | Cannot be Normal Summoned unless you control a Ghostrick monster, so it is only as live as the Ghostrick shell around it; the 77% main-archetype share confirms the route is real in practice (observed, text-gated). |
| Combo & Conversion | 35 | Its only recorded board is one turn-1 Ghostrick combo with power index 49 and zero starter, searched, or payoff roles, so it does not build a board on its own (observed, n=1). |
| Resource Economy | 30 | No draw, search, refuel, or card-advantage clause appears in its text, so it is a body that trades one-for-one at best (verified from text). |
| Effect & Interaction | 45 | Two once-per-turn position changes turn a face-up monster face-down Defense; this is soft disruption with no negate or destruction, so it sits in the situational band (verified from text). |
| Material Utility | 45 | A Level 2 DARK Spellcaster is a usable generic material, but no combo shows it as material (as_material 0%), so the value is inferred rather than observed (inferred). |
| Resilience & Flexibility | 40 | Both effects are once per turn, so it can act across two turns, but a single negate or banish removes both and its effects are not stated to be hard to play around (inferred). |
| Deck-Building Efficiency | 60 | Average 1.34 copies per deck with 72 of 105 decks running one copy, and no garnet or lock beyond the Ghostrick summon condition, so it is cheap to run inside its home (observed). |
Calculation
Weight profile: Board breaker / Going-second profile, no secondary role recorded. Intrinsic ≈ 46.6, Deck ≈ 46.5, Meta = provisional. Modifiers: Ghostrick summon restriction (-2). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Sits inside the main Ghostrick shell, with 77% of its decks in the main archetype and 87-93% co-occurrence with core Ghostrick partners
- Two once-per-turn position changes give multi-turn disruption without needing a negate
- Cheap to run: average 1.34 copies, with 72 of 105 decks running one copy
Weaknesses
- Needs a Ghostrick monster to Normal Summon, so it is dead outside the Ghostrick shell
- No negate, removal, or card advantage; it flips monsters rather than stopping them
- Only one recorded combo appearance, so combo centrality is weakly evidenced
Counters / choke points
- Effect negation or a summon-limit style interrupt (inferred from text, no ruling data)
- Removal or bounce that ignores face-down position (inferred)
Best use
Board breaker (monster position disruption) inside the Ghostrick shell. Decks: Ghostrick. Suggested copies: 1.
Evidence & gaps
- Verified: Cannot be Normal Summoned unless you control a Ghostrick monster; Two once-per-turn effects that change a face-up opponent monster to face-down Defense Position; Level 2 DARK Spellcaster, 1200 ATK / 200 DEF
- Observed: 105 recent decks, 77.1% in the main Ghostrick archetype; Top partners co-occur in 87-93% of decks; Average 1.34 copies per deck; One combo appearance, power index 49, zero starter/material/payoff roles
- Inferred: Accessibility is live only inside Ghostrick shells; Material value is generic but unobserved; Position-change disruption is soft and not hard to play around
- Data gaps: no guides supplied no banlist token, assumed 3 copies no usage statistics (StatisticsCard) for inclusion % by archetype combo sample is n=1, so combo centrality is weakly evidenced no ruling data for the position-change timing and its interaction with other effects






